This report results from 2 years of action-oriented field research and 60 interviews with human rights defenders into digital security challenges and practices. The goal of this research was to aid capacity building efforts in meeting the needs of different communities more effectively.
This peer-reviewed article analyses findings from research conducted for Tactical Technology Collective on the digital security needs of human rights defenders and activists.
I attended the Internet Governance Forum 2014 as a civil society delegate on behalf of Tactical Tech. These are personal reflections of the event and current discourse around multistakeholderism and human rights. In the age of the Internet and global governance, civil society actors and grassroots activists tie their advocacy to the global movements of […]
A short animation explaining explaining the concept of a digital shadow, and how it can affect you. Co-producer, Co-script writer, with Tactical Technology Collective https://myshadow.org/visualisations/animation
The activist dream of a free, liberated, and readily accessible network has, for the last decade, spread through an evolving set of practices and explorations around community-based Mesh wireless networks. In 2011, I began an ethnographic project on community wireless networks. To date, I’ve collected about 100 hours of footage relating to efforts to build […]
This interactive timeline is a living document pointing to important moments in the history of activism and politics in the context of technological developments. I helped prototype this project and contributed many of the original entries under the editorship of Micah Sifry at TechPresident. As this is a living alpha, please write in and contribute […]
In 2009 I researched the social impact of community information systems and games for the Knight Foundation with Area/Code, a game design firm focused on innovative cross-platform games for community engagement. From the site: “Macon Money is a community-wide social game designed for the residents of Macon, Georgia. Using a new local currency with a […]
Completed for Social Facts with Clay Shirky at the Interactive Telecommunications Program February 16, 2011 Basic rule: Blend in with the crowd, disperse into the stream. Keep a low profile. Don’t try to be special. Remember, when in Rome, do as Romans do. Don’t try to be a smart ass. FEDs are many, Anonymous is […]
Replayables is a system of play activities based on simple materials that enable discovery through personal play, but also encourage collaboration and community problem solving through group play. Made for the Design for Unicef class at ITP, taught by Jorge Just and Christopher Fabian, members of the UNICEF innovation team. We presented Replayables at Unicef […]
Suntrial was featured at the 2011 Come Out and Play Festival on Governor’s Island. SunTrial is a fast-paced strategy game utilizing game pieces running on solar cells. Each game piece accumulates energy from the sun, powering a spinner. Teams run around monitoring and pressing the spinners on their team’s game pieces in order to try to get a […]
In 2010, William Jennings, Erica Newman, and Becky Kazansky worked with an individual with vision, motion and speech constraints to design a simple gesture-based interface. We prototyped a simple piece of software that, with the use of a web cam, allows a user to open browser targets with a swipe of the hand across two […]
From Dan Shiffman: “A genetic algorithm refers to the process of evolving populations of DNA-like data (encoded as a series of bits, 0s and 1s).” I chose as the DNA a phrase inspired by the competitive quality of the relationship between perceived capabilities of man and machine; ultimately a conflict in processes of production, not […]