In 2009 I researched the social impact of community information systems and games for the Knight Foundation with Area/Code, a game design firm focused on innovative cross-platform games for community engagement. From the site: “Macon Money is a community-wide social game designed for the residents of Macon, Georgia. Using a new local currency with a […]
Suntrial was featured at the 2011 Come Out and Play Festival on Governor’s Island. SunTrial is a fast-paced strategy game utilizing game pieces running on solar cells. Each game piece accumulates energy from the sun, powering a spinner. Teams run around monitoring and pressing the spinners on their team’s game pieces in order to try to get a […]
Replayables is a system of play activities based on simple materials that enable discovery through personal play, but also encourage collaboration and community problem solving through group play. Made for the Design for Unicef class at ITP, taught by Jorge Just and Christopher Fabian, members of the UNICEF innovation team. We presented Replayables at Unicef […]
In 2010, William Jennings, Erica Newman, and Becky Kazansky worked with an individual with vision, motion and speech constraints to design a simple gesture-based interface. We prototyped a simple piece of software that, with the use of a web cam, allows a user to open browser targets with a swipe of the hand across two […]